Project 3 - SMUP
Alva's Lament was a Shootem up type of game where you play as a young explorer and inventor that is investigating an oceanic underworld, fighting giant fish monsters.
This wasn't the most fun of projects for a level designer but I got a chance to create bullet patterns, damage metrics, enemy patterns and more. This project was very game design heavy for me.
Our group logo
2 Level Designers
3 Game Artists
5 Game Programmers
8 weeks half-speed = Around 160 hours.
"Tiled" as level editor
Prog made their own game engine.
- Didn't do much on this project.
- creating enemy patterns
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.